September 18, 2020

The Oculus Quest 2 Will Disrupt English Teaching Forever

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September 16th was the biggest day in history for virtual reality. The seventh annual Facebook Connect virtual and augmented reality conference streamed online last week. With great anticipation, Mark Zuckerberg announced the release of their new all-in-one wireless VR headset - the Oculus Quest 2.

In Zuckerberg’s words, “we are taking the next big step forward” in virtual reality.

Some Background on Oculus

But before we dive too deep into the implications of the Quest 2 VR headset release, we would like to bring those of you who are new to virtual reality up to speed on how we got to this exciting point in VR history.

Oculus VR originally was a startup based in Irvine, CA (down the street from our company HQ) that had a vision to revolutionize the gaming industry with cutting-edge VR technology. Facebook also loved the technology but had a much bigger vision for how VR could impact the world, including improved gaming, productivity and education. So in 2014 Facebook acquired Oculus VR for 2.4 billion dollars! Since then Facebook has been innovating with new technologies to determine how to build a VR headset that will achieve mainstream adoption around the world.

Which brings us back to the release of the Oculus Quest 2. This VR headset is more comfortable, easy to use, visually captivating, and powerful than all previous Oculus VR headsets. You can learn about all the specific feature upgrades for the Quest 2 by Zuckerberg himself here. At $299, the Oculus Quest 2 is now the most high-end and most affordable wireless VR headset on the market. And to use it, all that is required is a stable internet connection and the headset. No annoying chords. No PC, laptop, or tablet. No phone-sliding into cheap cardboard. That is why Oculus has dubbed the Oculus Quest 2 their “most advanced all-in-one VR headset yet.” And it is this increase in accessibility to virtual reality that will disrupt the English teaching industry forever.

What Does This Mean For The English Teaching Industry?

English learning that is truly experiential, interactive, and task-based has been sought after for decades but has been unachievable when only using Zoom and textbooks. The Quest 2, however, takes English learning to a whole new level allowing learners to immerse themselves in new worlds they can explore and interact with, while demonstrating and developing their English skills. Soon enough students everywhere will experience VR for the first time using the Quest 2 and they will be overjoyed at the thought of their English program taking place in virtual reality.

Why is Now The Time To Take VR Seriously?

Covid-19 has rocked the English teaching industry and has left language schools scrambling to find new ways to deliver a learning experience that is engaging, interactive, and delightful for their students. The Oculus Quest 2 has lowered the barrier to entry for innovative English teaching institutions to take advantage of all the benefits that VR has to offer. Zuckerberg has made it clear that Facebook is all in on the Quest 2 and you should be too!

The door of opportunity has just swung wide open and we’re excited to see who leads the English teaching industry into the future using the Oculus Quest 2.

Christian Rowe
Christian Rowe is the Chief Revenue Officer at Immerse. He loves unearthing new ways to help people grow, educating markets about new possibilities, and leveraging cutting-edge technology to help make human transformation possible.

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